

There was one glitch/bug I ran into where the color of the range of a unit stayed black and wouldn't go back to normal until I ended the turn.I feel that if the game had a proper tutorial of some kind to learn more about the units in the game, I would also be able to excuse the above-mentioned difficulty since I could still know how to play through the difficulty. I eventually got used to and learned how to play the game, but only once I started to reach the end of the game. The lack of tutorial really hurts and is probably the biggest flaw to me.Ironically, I feel that when you get closer to the end, it's actually easier than when you start the game. Personally, I feel that the difficulty is kinda lopsided towards the beginning of the game.The game itself felt very polished in terms of build, I haven't run into many glitches/bugs, apart from one.As someone whose only strategy experience being Fire Emblem, this feels like a great foundation to build up. None felt like they were the "definite best", they all had a good balance, which I appreciate as that's hard to do sometimes. The game-play is a very fun strategy game, and I like all of the units and their roles.Again, a neat detail was the dynamic-ness of the music in places, like for bosses. The music, though minimal (understandably so, it's a small project), was pretty nice and atmospheric for the game's areas.

Props to the little details too, like how chunks of the enemy fly when defeated. It was very good animation quality and the pixel art was fantastic.


You also have to constantly adapt and upgrade your strategy in order to be able to cope with constantly changing circumstances and unpredictable challenges. Rift Rapture on Android is a combination of First Person Shooter and a roguelike, where you have to get into a dangerous world and adapt to constantly changing circumstances, confront monsters and zombies, survive, farm resources and discover new locations.
